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![]() Last Year's Need For Speed: Underground pretty much came out of nowhere, resuscitating a flagging brand while simultaneously kickstarting the whole car modification genre. "We're trying to anticipate where the tuner scene might be in a couple of years, not just follow what's already out there," claims Chuck. More licensed cars will be on offer, but the selection of car types has also been broadened far beyond the traditional Hondas and Toyotas. This time, the number of potential car modifications has been massively expanded, and now embraces performance tuning as well as visual changes. ![]() The core aim of the game is to grow and develop your reputation as a street racer, earning new parts and upgrades along the way to hot up your ride and hopefully impress some chicks. "We're making sure this is a proper sequel and not just a kind of 'Underground 1.5'," says Chuck. NFSU2's go-anywhere urban sprawl is three times the size of the original, with five distinct neighbourhoods to unlock and a much wider variety of race types. This is a significant shift from the original Underground, which presented the illusion of a coherent city but was really just a series of interconnecting tracks. ![]() "You have to explore the city to find out where the races are, how to get the best cars, how to find the best races and how to get all the best parts for your car." "The game is all about discovering the tuner culture," says executive producer Chuck Osieja. I saw some stuff in action in game and i can tell you it's gonna be really amazing!ģD models artist/animation/textures: Grigorii Ischenko direction, additional modeling, additional animation, shaders, VFX and scripting: Veirdo (Dmitry) Me (emmanuel) who was the budgetman who paid for all the 3D models/animations/textures except a few. Leo for the support and help, he will make video streams of the mod. Veirdo is working now to put everything in the game and VFX ![]() Skyjake works on the programming and stuff for doomsday GrigoryArx for the work on the 3D models, animations and textures (all drawed by hand). We plan to release a first version (beta without exploded corpses) in late 2022 if everything go well, not sure about the date, it will be compatible with classic/vanilla maps.Ī teaser of the first full map done will be showed at the end of the year 2021 to show the stuff in game. I can't share things from the game because the team have to finish some stuff for the world renderer and others but i'm allowed to show some 3D models of the sketchfab. ![]() ![]() It's been since mars 2019 I started a project with some people of the community of Hexen, we plan to release a 3D project for Hexen on Doomsday port ![]()
![]() LEFT click ( LMB) if RIGHT click is set as selection default. Strafe/Translate viewport or editor left/right and up/down.Strafes left/right, up/down other windows/editors.Keyboard shortcuts and mouse combinations useful for default Layout workspace, and general navigation and selection in Blender. When LEFT-click is set as the selection default some traditional or long-standing keyboard shortcut combination will no longer work or will perform different operation than might be expected. Important: general navigation in Blender is determined by mouse selection preference, either LEFT or RIGHT. Shortcut key map: PNG, transparent background, c.130 KB. To make the application easier to use, the following general shortcut key charts and images can be kept close to hand as reference.ĭownload: Shortcut Key map for Blender (right-click, Save image as…). Its power derives largely from its functionality being accessible primarily through use of shortcut keys and mouse combinations. Blender is an actively developed, comprehensive and ever expanding application for making all manner of content, in 3D or 2D and not just for games. |